

Elven Magic +2 to spellcraft checks to determine the properties of a magic item.

Elven Immunities - Sleep You are immune to magic sleep effects. Elven Immunities +2 save bonus vs Enchantments. Divination You must spend 2 slots to cast spells from the Divination school. Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.

Darkvision (60 feet) You can see in the dark (black and white vision only). Admixture Associated School: Evocation Artisan's Shop (empty) +1 to Craft for Day Job rolls and 5% discount on items of same type. Abjuration You must spend 2 slots to cast spells from the Abjuration school. Sorcerer (Crossblooded) Spells Known (CL 1st concentration +1):Ġ (at will)- acid splash, detect magic, read magic Wizard Spells Prepared (CL 6th concentration +12):ģrd (2/day)- focus fireball (DC 21), focus fireball (x2) (DC 21)Ģnd (4/day)- false life, mirror image (x2), glitterdust (DC 18), burning arc (DC 20)ġst (5/day)- vanish, magic missile, mage armor, burning hands (DC 19), burning hands (DC 19), ray of enfeeblement (DC 17)Ġ (at will)- ray of frost, open/close (DC 16), mage hand, message Statistics Str 7, Dex 14, Con 10, Int 23, Wis 12, Cha 11 Base Atk +2 CMB +0 CMD 13 Feats Empower Spell, Eschew Materials, Focused Spell, Greater Spell Focus (evocation), Run, Spell Focus (evocation), Spell Specialization Traits magical knack, wayang spell hunter Skills Acrobatics +2 (+6 to jump with a running start), Craft (tattoo) +17, Intimidate +9, Knowledge (arcana) +15, Knowledge (dungeoneering) +14, Knowledge (nature) +10, Knowledge (planes) +14, Knowledge (religion) +10, Perception +12, Sense Motive +3, Spellcraft +15 (+17 to determine the properties of a magic item), Use Magic Device +9 Languages Azlanti, Celestial, Common, Draconic, Elven, Hallit, Kelish, Tien SQ arcane bonds (mushu, scorpion, greensting), bloodlines (draconic (red dragon (fire)), orc), elven magic, intense spells, opposition schools (abjuration, divination), specialized schools (admixture), touch of rage, versatile evocation Combat Gear Pearl of power (1st level) (1/day), Pearl of power (1st level) (1/day), Piercing metamagic rod (lesser) (3/day), Selective metamagic rod (lesser) (3/day) Other Gear +1 Mithral Buckler, Amulet of natural armor +1, Cloak of resistance +1, Headband of vast intelligence +2 (Use Magic Device, Ring of protection +1, Artisan's tools, masterwork (Craft (tattoo)), Backpack, masterwork (empty), Bedroll, Belt pouch (empty), Soap, Spellbook, Tent, medium, Trail rations, Waterskin, 972 GP, 3 SP, 9 CP Special Abilities +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach. enchantments Immune magic sleep Resist elven immunities Weakness light sensitivity Offense Speed 30 ft. Male Elf Sorcerer (Crossblooded) 1/Wizard 5ĬG Medium humanoid (elf, orc) Init +8 Senses darkvision 60 ft., low-light vision Perception +12 Defense AC 16, touch 13, flat-footed 14 (+2 shield, +2 Dex, +1 natural, +1 deflection) hp 31 (6d6+5) Fort +2, Ref +4, Will +6 +2 vs. Ressources pour la version 2 de Pathfinder. Tout sur les règles officielles de Pathfinder.
